Hey sanders,
Thanks for reaching out on the PingPlotter forums and sending your PP2 file!
From what I can see inside the data collected by PingPlotter, there doesn't seem to be any sign of an issue. That isn't to say that there
are no issues, but rather that the data collected so far doesn't show us what the issue is.
You mentioned the data going to an intermediate hop, your ISPs border router (bgp.161.kos.beskidmedia.pl). Very often, intermediate hops can show numbers that imply your network connection is far worse than it actually is. This isn't a bug, but rather a feature of how these routers handle data. Many devices will down-prioritize certain traffic (such as timed-out ICMP packets) in order to make sure that they can forward data where it needs to go. You can read more about the link below:
https://www.pingman.com/kb/article/one-poorly-responding-router-5.htmlAs for actually checking if this connection is bad, you may consider opening a target directly to bgp.161.kos.beskidmedia.pl. Since it would be the final hop in its own trace, the data that you get would give you much better insight as to how your connection to the router is.
You may also want to confirm that the Valve IP-address you're tracing to is the one that you're actually connecting to in-game.
When dealing with ISPs, some useful articles to check out may be:
https://www.pingplotter.com/fix-your-network/build-a-case/https://www.pingplotter.com/manual/building_a_compelling_case/I hope that this clears things up for you. If this leaves you with any questions, please feel free to follow back up, or reach out to us at support@pingman.com!
Thanks,
Zackary