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#2206 - 04/01/10 10:43 AM Help Determine Best Routing for Game Server
myzombie Offline


Registered: 04/01/10
Posts: 2
I have rented a dedicated server to host a CS:S game server and the current routing has a lot of lag spikes. After voicing this out to the game hoster, they have provided 5 other datacenter to switch to.

I am not really sure how to read the PingPlotter results, I hope someone here can help me interpret the result and advice which is the best.

Currently the server is at 210.48.148.158 and it has pretty bad lag spikes. Weirdly by using the "ping" command, the response I get is very good and stable. But during the gameplay, somehow it lags/delays for about a second and this goes on the whole day. Firewall is turned off.

Summary Window


202.71.103.132


122.0.21.17


210.48.148.158 - Current Game Server Hosted


119.110.107.129


210.48.154.132


112.137.165.1

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#2207 - 04/01/10 11:29 AM Re: Help Determine Best Routing for Game Server [Re: myzombie]
Pete Ness Offline



Registered: 08/30/99
Posts: 1106
Loc: Boise, Idaho
Were you playing and had problems during this period at all?

I'd recommend capturing data *while you play*, and when you run into a problem go to PingPlotter and make a note of that. Then, look and see what's happening in PingPlotter - where the problem is starting.

202.71.103.132 is better during this test period - most solid, no high latency. But most of these look pretty awesome for gaming - and I don't think your data is capturing a problem period so it's difficult to say what things do under load.

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#2208 - 04/01/10 08:43 PM Re: Help Determine Best Routing for Game Server [Re: Pete Ness]
myzombie Offline


Registered: 04/01/10
Posts: 2
Yeap everyone on the server including me experienced that lag/delay during gameplay.

Good idea, I will run the game in window mode together with pingplotter and check what's going on when that lag happens.

I've tested 3 times, morning, afternoon and night and 202.71.103.132 always gets the best results of all.

Currently me and webhost suspect that there's a problem with the datacenter's routing. Is there any way to check that?

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