We're making good progress on the new cross-platform PingPlotter core. One of the advantages (and challenges) of a from-scratch rewrite is that we're thinking a lot bigger, architecturally, than the current PingPlotter engine (affectionately called "Wolverine" in house). The good news is that it's awesome. The bad news that it's taking longer than we hoped. The recent iOS release is all on the new platform (code named Xerek), and progress on the Mac build is going slowly but looks great.

Here's a "preview" screenshot. Lots of nuances that aren't captured in a screenshot, but we're excited to get this in your hands and update the unsupported build at the top of this thread. We're not quite ready to announce a release date yet, though.





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PingPlotter Mac, Aug 2015.png (4248 downloads)