Hop 1, by itself, has a classic bandwidth saturation pattern (
http://www.pingplotter.com/commonnetworkproblems/#sawtoothsat), *but* hop 3 looks good, and the final destination looks fantastic. This means that your DSL modem at hop 1 isn't prioritizing the creation of ICMP TTL expired packets. This is actually pretty common, and doesn't imply there's any problem.
What you're looking for is a problem at the final destination, then you can look upstream at earlier hops to see where that problem originates. Since you're using PingPlotter, I suspect there is probably some World of Tanks problem you're troubleshooting.
Trace with PingPlotter while you're gaming. If you experience a problem that you think is network related, look at PingPlotter's final destination for latency and/or packet loss. If you see that there, then try and correlate that latency / packet loss with the problem you're seeing in-game. Then, look at earlier hops to see which hop that pattern starts at. That's the culprit.
If you don't find a pattern in PingPlotter while gaming, then your problems may not be network related.
We talk about this technique in depth here:
http://pingplotter.com/netnirvana/Best wishes (and happy holidays!).
- Pete